Edictum: Application
Jan. 22nd, 2026 09:12 pmContent Notices: suicide ideation, grief, terrorism, death, threatening people with violence, arson.
Player: Frankie
Contact: eurodyne
Age: 21+
Pronoun: he/him
Timezone: Pacific
Current Characters / Invited By: N/A + mod invite
Character Name: Kerry Eurodyne
Character Canon: Cyberpunk 2077
Canon Point: after V calls Kerry for the last time on the rooftop with Johnny, before the end of the game
Age: 89
Crime:
“Illegally obtaining and defiling human remains.”
In Kerry’s canon, his actual rap sheet is a mile long. The player can even scan him at multiple points, and although the crimes listed are randomized, both the “illegally obtaining human remains” and “defiling human remains” crimes pop up pretty consistently. I like these crimes in particular because of how disturbing the initial first impression is, regardless of whether or not there might be a reasonable explanation (Kerry also has two urns in his house, which I imagine could have something to do with said crimes).
Background: Wikia.
Personality:
• Passionate: Music is Kerry’s life, and how he designates his sense of self-worth. Circa the 2010s, he was originally in a band called Samurai with Johnny Silverhand, who died on a quest to blow up the tower of a corporation who had kidnapped his girlfriend. While Kerry wrote anti-corporation and anti-capitalist lyrics while in Samurai, his “rage against the machine” is more muted than Johnny’s. An example of this is in 2077, when Kerry and Johnny are able to reconnect: Kerry admits to signing with a major label, and even talks about how, if he is to continue to making music, he effectively has to go along with what the labels and corporations ask of him. This is because, although he loathes capitalism, music is still the most important thing to him. He will debase himself if it means he can keep his voice via music.
Another aspect of his passion is his relationships with others. Johnny, for example, was always a recipient of Kerry’s one-sided pining, to the point that he’s still fixated on him in 2077, fifty years after Johnny’s death. Despite having made a successful solo career for himself — far surpassing the acclaim of both Samurai and Johnny’s in life — he still feels that he’s living in Johnny’s shadow. When Johnny died, Kerry was robbed of that closure — until the day the player breaks into his house, reuniting Kerry with the digitized construct of Johnny’s personality held within the player character’s head.
• Insecure: As mentioned above, Kerry still feels as if he’s living in Johnny’s shadow, over fifty years after his death. Although they wrote music together, Johnny was always the one in the spotlight; without him, Kerry feels as if he’s floundering — secondary scenery to someone else’s headlining act — despite his own success. In a city known for violent crime and food scarcity, Kerry lives in the wealthy hills neighborhood in a large villa; has robot guards; owns an expensive car; effectively wanting for nothing, at least as far as wealth is concerned. Despite this, there are still signs of Kerry’s depression scattered through his home: there are a multitude of mattresses strewn through the house, laying unmade on the floor. Tables are covered with dishes, food, alcohol bottles, cigarettes, drugs, et cetera.
An example of the accumulation of all this insecurity is that, on the night the player meets Kerry, he’s in the shower with a gun, implying that he intends to commit suicide. There are also rumors online and in the news that Kerry has attempted suicide before but was stopped by a bodyguard, which explains why he replaced his human bodyguards with robots — guards he could more easily control if he were to make another suicide attempt.
Later, as part of his questline in-game, the player helps Kerry confront another band who’s planning on covering one of his songs — without his permission, and a song that’s especially personal to him (some of the lyrics read: “you don’t have to think / don’t have to know / anything / anymore,” implying a sort of defeat, especially considering Kerry stopped touring live after releasing this song; when the player meets him, he also confesses to not having left his house in months). While this incident resulted from a misunderstanding, Kerry later admits that he was worried about this band rising above him in popularity while using his hard work to do so, as well as worrying about being left in the dust and forgotten — similar to how he feels about Johnny, even now.
• Chaotic: During the incident in which Kerry tries to stop the rival band from playing a cover of his song, he takes multiple chaotic approaches. The first is to task the player with helping him blow up said band’s equipment en route, effectively preventing them from being able to have their concert. When this fails — the band manages to procure other equipment — Kerry again has the player come along with him to confront the band in person. This time, Kerry and the player sneak into the venue where the band is set to play. Kerry ends up brandishing a gun in their faces, threatening them so that they’ll cancel their concert.
After Kerry discovers the truth — that both his and the bands’ managers organized the cover of his song, without his permission beyond a vague contract — he turns his ire to his own manager. He invites the player to a yacht belonging to his manager, taking it for a joyride before destroying it: smashing the decor to bits, then setting it aflame and watching it explode from the safety of shore.
When the player commits crime (hitting people with a car, physical assault, etc) in the area around Kerry’s house, you can hear an officer on the police scanner say something along the lines of: “I swear, if this is Eurodyne again,” implying that Kerry gets up to mischief regularly.
Abilities:
• Music: Kerry is skilled at singing, as well as guitar.
• Cyberoptics: Kerry has cyberware-enhanced eyes, effectively improving his vision. When paired with another device or system (e.g. his phone, back in his canon) he can use his eyes to take pictures, initiate phone calls, et cetera.
• Vocal cord implant: Cyberware to help improve his singing voice, keeping him sounding as “good” as he did in his youth, if not “better.”
Samples:
Questions: May I have Kerry’s vocal cord implants (and possibly his cyberoptics) malfunction upon entering the game, effectively “ruining” his singing voice / worsening his vision? I think it’d be fun to work through having to regain those (passive skill regains via rewards). Thank you kindly. 💗